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- Best Weapons: Character: Name: Location: Cloud: Apocalypse: The last screen of the Ancient Forest: Ultima Weapon: Defeat Ultima WEAPON over Cosmo Canyon: Tifa: God's Hand.
- Final Fantasy VII (EN) Fully Playable: 20 Sep 2020: Final Fantasy VII (ID) Fully Playable: 18 Mar 2020: Final Fantasy VII (EN) Fully Playable: 01 Apr 2016: Final Fantasy VII (ES) Fully Playable: 13 May 2015: Final Fantasy VII (DE) Fully Playable: 13 Apr 2014: Final Fantasy VII (IT) Fully Playable: 01 Jan 2012.
- Either format can be made to load multiple discs at once (i.e. Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX), by changing the.cue or.ccd extensions to.CD1,.CD2,.CD3, etc. And then creating an.m3u (plain text) file that lists one of the renamed files per line (see screenshot below) and inserting it into the gamelist (explained.
- Hey everyone, I recently bought a Retroflag GPi case for my Pi Zero W, and flashed the GPi Case User's group image 4.5.1-v1 to my SD card. All the emulators I've tried so far seem to be working well, but the PSX emulator (PCSX-ReARMed) is giving me some trouble. I've been trying to get Final Fantasy VII working on it, and it seems to run alright.
RetroPie PCSX-ReArmed r22. I've tried everything. Final Fantasy 7 is the only game where I cannot get any controls to work and thus I cannot get past the intro credits screen. Using an iNNEXT N64 USB controller. I've tried setting all pad types to analog and standard, I set all device types to RetroPad and RetroPad w/ Analog, nothing.
![Final Fantasy 7 Retropie Final Fantasy 7 Retropie](/uploads/1/1/9/8/119845809/880626781.png)
Back when Final Fantasy VI (Final Fantasy III US) was released the game was heavily toned down, censoring graphics and the like. When it was re-released for the Playstation, the graphics were uncensored but toned down script remained. Then came Final Fantasy VI Advance with a newer (though some consider drier) translation, but the color palette and music were altered for the handheld console. Others have made re-translations, such as the great work by RPGOne, Lina Darkstar, and Kwhazit.
Now this is Final Fantasy VI: Ted Woolsey Uncensored Edition. The goal was to make the SNES version uncut and to clean up the script but keep the nuance used by Woolsey in the original game’s release. Using the original Woolsey script as a basis to analyze, the entire game was looked through, line by line, using FFVI Advance, RPGOne, and Lina Darkstar to accomplish this. Recently, the game’s script was also heavily analyzed by Kwhazit and Mato (Legends of Localization). With these newer and more heavily detailed looks into the game, the script was again updated to provide a much more accurate version while still remaining true to the original game’s release.
![Retropie Retropie](/uploads/1/1/9/8/119845809/728405187.jpg)
Also used was various tools and patches to uncensor the graphics, restore Character Class names, extend spell names, rename monsters and items, and make hopefully the version of Final Fantasy VI that everyone will play.
Any bug fixes or additions that were used were chosen not for any balance changes, but to fix persistent issues in the game, as to not change the experience of the original too much. This even includes the long list used in the optional Bug-Fix versions of the game.
Final Fantasy 7 On Retropie
Additional Add-Ons are also optionally included. These tweaks bring an overall complete experience that many would say should have been in the original game to begin with.
The Music Player included with the game has been altered for compatibility with Ted Woolsey Uncensored Edition.
Final Fantasy 7 Retropie
Please refer to the additional patches read-me for details.
Final Fantasy 7 Retropie
Please be sure to report any issues in the forum discussion. Join in on the discussion here.